Multiplayer BattleTech: is a PC MMORPG developed by Kesmai during the same period as Microsoft’s MechWarrior 4: Vengeance. The game occupies the. For veteran gamers of a certain age, Battletech Technical Readout is an iconic book of lates and earlys gaming. One glimpse of the. Everything you need to know about Multiplayer BattleTech:
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Languages Italiano Edit links. Development continued after Kesmai’s purchase by Electronic Arts and included an overhaul of the galactic conquest portion battletecj the game. Players of connected to an MMOG -style serverselected an affiliation in the form of a Great Houseselected a planet, then descended to the surface to engage in a virtual four-on-four battle with opposing players.
BattleTech games First-person shooters Multiplayer online games Cancelled Windows games video games Video games based on miniatures games Video games developed in the United States.
Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images. The game was released as a beta in and shut down with little explanation on December 6, Gameplay [ edit ] Players of connected to an MMOG -style serverselected an affiliation in the form of a Great Houseselected a planet, then descended to the surface to engage in a virtual four-on-four battle with opposing players.
The results of such battles were planets being won and lost for the five major houses, battlteech the borders of various factions in the Inner Sphere. Retrieved from ” https: The first was Multiplayer BattleTech: History [ edit ] Multiplayer BattleTech: From Wikipedia, the free encyclopedia.
This page was last edited on 12 Februaryat The game occupies the 30255 31st century universe of BattleTech and focuses centrally on the large robotic war machines called BattleMechs ‘Mechs and the individuals who pilot them.
Views Read Edit View history. Dark Age The Succession Wars.
Kesmai originally farmed out development of the title to Israeli developer 2 AMbut the resulting product was considered a failure and resulted in the game being pulled back into Kesmai studio under battletecj lead of Nick Laiacona and Matt Shaw.